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Steiner tree to minimise travelling distance: Building roads to connect a network of points
Connecting square vertexes with minimal roadIs the layout of Burning Man's city “grid” optimal?Find the minimum sum of distances of a point in x-y plane.Gerrymandering on a high-genus surface/can I use my powers for evil?Maximizing the number of non-crossing lines between a number of pointsoptimal road layout problem - how to convert to maths and see the shapes it makes?Shortest system of roads between 4 citiesGiven distances (shortest paths) between four cities, how to show that they cannot be in the same plane?Why is the shortest distance between two circles along the segment connecting their centers?Heilbronn problem on Unit SphereIs the set of paths between any two points moving only in units on the plane countable or uncountable?
$begingroup$
Suppose we have four points in a unit square, as described in the question here. We are tasked with building a network of roads that connect all the cities. The travelling distance (T) of this network is defined as the sum of the distance you must travel along a road to get from point A to B, and point A to C, ... and all six combinations of points.
Suppose we're given a certain budget, which will enable us to construct a length L of roads. Where should we build the roads, to minimise T? And what is the relation between L and T?
As the question linked to above describes, there are no solutions possible if L < 1+√3. When L = 1+√3, it is only possible to construct one network to connect all the cities (the first option in the diagram below). Here, T = 2*(2/√3) + 4*(1+1/√3) = 4 + 8/√3 = 8.6188...
If we were given slightly more budget, the best use (I believe) would be to shift the two junction points slightly closer together. Once L = 2√2, the network simplifies to two roads, from A to C, and B to D, and now T = 6√2 (the second option in the diagram below).
Then, as L increases, the optimal network evolves - each infinitesimal unit of road seems to reduce T by approximately 0.76 units. Once L = 4 + 2√2 , we can construct a network that connects each point to the other, and T = 4 + 2√2.
But is this process which I show in the diagram the optimal process? And what would the general process be if there was a larger network of cities?
geometry optimization euclidean-geometry
$endgroup$
add a comment |
$begingroup$
Suppose we have four points in a unit square, as described in the question here. We are tasked with building a network of roads that connect all the cities. The travelling distance (T) of this network is defined as the sum of the distance you must travel along a road to get from point A to B, and point A to C, ... and all six combinations of points.
Suppose we're given a certain budget, which will enable us to construct a length L of roads. Where should we build the roads, to minimise T? And what is the relation between L and T?
As the question linked to above describes, there are no solutions possible if L < 1+√3. When L = 1+√3, it is only possible to construct one network to connect all the cities (the first option in the diagram below). Here, T = 2*(2/√3) + 4*(1+1/√3) = 4 + 8/√3 = 8.6188...
If we were given slightly more budget, the best use (I believe) would be to shift the two junction points slightly closer together. Once L = 2√2, the network simplifies to two roads, from A to C, and B to D, and now T = 6√2 (the second option in the diagram below).
Then, as L increases, the optimal network evolves - each infinitesimal unit of road seems to reduce T by approximately 0.76 units. Once L = 4 + 2√2 , we can construct a network that connects each point to the other, and T = 4 + 2√2.
But is this process which I show in the diagram the optimal process? And what would the general process be if there was a larger network of cities?
geometry optimization euclidean-geometry
$endgroup$
add a comment |
$begingroup$
Suppose we have four points in a unit square, as described in the question here. We are tasked with building a network of roads that connect all the cities. The travelling distance (T) of this network is defined as the sum of the distance you must travel along a road to get from point A to B, and point A to C, ... and all six combinations of points.
Suppose we're given a certain budget, which will enable us to construct a length L of roads. Where should we build the roads, to minimise T? And what is the relation between L and T?
As the question linked to above describes, there are no solutions possible if L < 1+√3. When L = 1+√3, it is only possible to construct one network to connect all the cities (the first option in the diagram below). Here, T = 2*(2/√3) + 4*(1+1/√3) = 4 + 8/√3 = 8.6188...
If we were given slightly more budget, the best use (I believe) would be to shift the two junction points slightly closer together. Once L = 2√2, the network simplifies to two roads, from A to C, and B to D, and now T = 6√2 (the second option in the diagram below).
Then, as L increases, the optimal network evolves - each infinitesimal unit of road seems to reduce T by approximately 0.76 units. Once L = 4 + 2√2 , we can construct a network that connects each point to the other, and T = 4 + 2√2.
But is this process which I show in the diagram the optimal process? And what would the general process be if there was a larger network of cities?
geometry optimization euclidean-geometry
$endgroup$
Suppose we have four points in a unit square, as described in the question here. We are tasked with building a network of roads that connect all the cities. The travelling distance (T) of this network is defined as the sum of the distance you must travel along a road to get from point A to B, and point A to C, ... and all six combinations of points.
Suppose we're given a certain budget, which will enable us to construct a length L of roads. Where should we build the roads, to minimise T? And what is the relation between L and T?
As the question linked to above describes, there are no solutions possible if L < 1+√3. When L = 1+√3, it is only possible to construct one network to connect all the cities (the first option in the diagram below). Here, T = 2*(2/√3) + 4*(1+1/√3) = 4 + 8/√3 = 8.6188...
If we were given slightly more budget, the best use (I believe) would be to shift the two junction points slightly closer together. Once L = 2√2, the network simplifies to two roads, from A to C, and B to D, and now T = 6√2 (the second option in the diagram below).
Then, as L increases, the optimal network evolves - each infinitesimal unit of road seems to reduce T by approximately 0.76 units. Once L = 4 + 2√2 , we can construct a network that connects each point to the other, and T = 4 + 2√2.
But is this process which I show in the diagram the optimal process? And what would the general process be if there was a larger network of cities?
geometry optimization euclidean-geometry
geometry optimization euclidean-geometry
asked Mar 21 at 5:01
Thomas DelaneyThomas Delaney
62139
62139
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