High Wizardry Contents Plot introduction Plot summary Themes References External links Navigation menu45835464"Diane Duane: Speaking into the Void: I would also just like to take the time out to say,"Young Wizards Websiteeexpanding iteexpanding ite

So You Want to Be a WizardDeep WizardryHigh WizardryA Wizard AbroadThe Wizard's DilemmaA Wizard AloneWizard's HolidayWizards at WarA Wizard of MarsInterim ErrantryGames Wizards PlayThe Book of Night with MoonOn Her Majesty's Wizardly Service (UK) / To Visit the Queen (US)The Big Meow


Young WizardsNovels by Diane Duane1990 American novelsAmerican fantasy novelsAmerican young adult novels1990 children's books1990s fantasy novel stubs1990s young adult novel stubs


Young WizardsDiane DuaneOrdealDairineStar WarsWizard's HolidayFifth Doctor



































High Wizardry

HighW.jpg
Cover art for High Wizardry

AuthorDiane Duane
Cover artistCliff Nielsen
CountryUnited States
LanguageEnglish
SeriesYoung Wizards
GenreFantasy novel
PublisherHarcourt Trade Publishers
Publication date
1990 (first printing by Delacorte Press, reprinted 1997 by Harcourt)
Media typePrint (Mass market paperback)
Pages368 pp
ISBN
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0-15-216244-5
OCLC45835464
LC ClassPZ7.D84915 Hi 1990
Preceded byDeep Wizardry 
Followed byA Wizard Abroad 

High Wizardry is the third novel of the Young Wizards series by Diane Duane. It was published in 1990.




Contents





  • 1 Plot introduction


  • 2 Plot summary


  • 3 Themes


  • 4 References


  • 5 External links




Plot introduction


In this book, Dairine becomes a wizard and much more of a major character than a supporting one in this novel, since the plot revolves around her Ordeal.



Plot summary


When Dairine, Nita's younger sister, finds Nita's copy of the Wizard's manual, she then proceeds to take the Wizard's Oath. Dairine is given her Wizard's manual in the form of a computer, which Dairine nicknames "Spot."
Dairine uses her new power to travel to Mars, then to the Crossings, where she is attacked by agents of the Lone Power. When she uses a worldgate to flee, assisted by an unnamed man she meets in a bar, she finds herself on a giant planet consisting entirely of silicon. In the meantime, Nita and Kit discover she is missing and chase after her. Dairine awakens the massive computer embedded in the planet and gets to work designing and naming 'mobiles' after the planet begins to create quicklife (computer-based) creatures. She names them in a variety of ways ranging from computer programs to Star Wars characters.


The Lone Power overshadows a mobile and stirs up animosity against Dairine, convincing a number of them to support him instead. Nita and Kit arrive in time to help her, assisted by the macaw Machu Picchu (Peach), who reveals herself as the One's Champion incarnate. With Peach's assistance, the Lone Power is defeated by stopping the universe from expanding. The resulting light that explodes as a result of this destroys the Lone Power. The Lone Power then returns to "home" with one of the Powers That Be. As he leaves, he tells Kit and Nita to destroy the "shadows" of him that remain. The universe continues to expand and Nita, Kit and Dairine return to their home, where Dairine's computer sprouts legs and follows her upstairs as Nita and Kit talk to their parents.



Themes


The Lone Power, so far depicted as a destructive villain, is here "redeemed" by being accepted by the One who made the Powers That Be. However, this does not make It automatically "good" but ambivalent, rather than pure evil, which It then refers to in Wizard's Holiday as "boring".


Duane confirmed that a character briefly seen in a cameo is the Fifth Doctor from the series Doctor Who.[1]



References




  1. ^ Duane, Diane (8 October 2012). "Diane Duane: Speaking into the Void: I would also just like to take the time out to say,". Tumblr. Retrieved 8 October 2012.




External links


  • Young Wizards Website






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