Visualising a scalar valued function of the form $f(x,y,z) = w$Did I go about determining the coplanarity of these three vectors wrong?Vector operations with different representationsWhat is nds in the surface integral of Stokes' Theorem?Finding three new vectors pointing towards the vertices of a regular tetrahedron, with one vector given.Remembering the Outward-Pointing Normal VectorOrdering vectors with scalar valued functionVector similarity and probabilityCombinatorial approach to generating vectors from pointsClarification on the use of dot product in the formula for a plane's distance to originIs the Euclidean Distance and the Euclidean Norm the same thing?

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Visualising a scalar valued function of the form $f(x,y,z) = w$


Did I go about determining the coplanarity of these three vectors wrong?Vector operations with different representationsWhat is nds in the surface integral of Stokes' Theorem?Finding three new vectors pointing towards the vertices of a regular tetrahedron, with one vector given.Remembering the Outward-Pointing Normal VectorOrdering vectors with scalar valued functionVector similarity and probabilityCombinatorial approach to generating vectors from pointsClarification on the use of dot product in the formula for a plane's distance to originIs the Euclidean Distance and the Euclidean Norm the same thing?













1












$begingroup$


I am trying to simulate the saturation for a colour.
I know there might be a good proper way but I'm only doing it to better understand some concepts.



The saturation is one value while a colour can be represented as a three dimensional vector with minimum value $(0,0,0)$ and maximum value $(1,1,1)$.



I did some experimentation and figured that the three norm for such a vector would give me a value between $0$ and $1$, the way I wanted it.



What this means is:



$f(x,y,z) = sqrt[3]x^3 + y^3 + z^3$



I wish to visualise this function.



I am guessing that a transformation is the way to go.



Also, the 2 norm has the name "Euclidean norm" (for good reason), is there a name for the 3 norm as well?










share|cite|improve this question







New contributor




Rahul Chhabra is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







$endgroup$











  • $begingroup$
    It probably depends on the extent to which you want to visualize this. As-is it would require a four-dimensional visualization - obviously not useful. You could probably, alternatively, look at the level surfaces in 3D (where $f$ is constant) for various constants.
    $endgroup$
    – Eevee Trainer
    yesterday










  • $begingroup$
    That seems like a good idea. Thanks!
    $endgroup$
    – Rahul Chhabra
    yesterday















1












$begingroup$


I am trying to simulate the saturation for a colour.
I know there might be a good proper way but I'm only doing it to better understand some concepts.



The saturation is one value while a colour can be represented as a three dimensional vector with minimum value $(0,0,0)$ and maximum value $(1,1,1)$.



I did some experimentation and figured that the three norm for such a vector would give me a value between $0$ and $1$, the way I wanted it.



What this means is:



$f(x,y,z) = sqrt[3]x^3 + y^3 + z^3$



I wish to visualise this function.



I am guessing that a transformation is the way to go.



Also, the 2 norm has the name "Euclidean norm" (for good reason), is there a name for the 3 norm as well?










share|cite|improve this question







New contributor




Rahul Chhabra is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







$endgroup$











  • $begingroup$
    It probably depends on the extent to which you want to visualize this. As-is it would require a four-dimensional visualization - obviously not useful. You could probably, alternatively, look at the level surfaces in 3D (where $f$ is constant) for various constants.
    $endgroup$
    – Eevee Trainer
    yesterday










  • $begingroup$
    That seems like a good idea. Thanks!
    $endgroup$
    – Rahul Chhabra
    yesterday













1












1








1





$begingroup$


I am trying to simulate the saturation for a colour.
I know there might be a good proper way but I'm only doing it to better understand some concepts.



The saturation is one value while a colour can be represented as a three dimensional vector with minimum value $(0,0,0)$ and maximum value $(1,1,1)$.



I did some experimentation and figured that the three norm for such a vector would give me a value between $0$ and $1$, the way I wanted it.



What this means is:



$f(x,y,z) = sqrt[3]x^3 + y^3 + z^3$



I wish to visualise this function.



I am guessing that a transformation is the way to go.



Also, the 2 norm has the name "Euclidean norm" (for good reason), is there a name for the 3 norm as well?










share|cite|improve this question







New contributor




Rahul Chhabra is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







$endgroup$




I am trying to simulate the saturation for a colour.
I know there might be a good proper way but I'm only doing it to better understand some concepts.



The saturation is one value while a colour can be represented as a three dimensional vector with minimum value $(0,0,0)$ and maximum value $(1,1,1)$.



I did some experimentation and figured that the three norm for such a vector would give me a value between $0$ and $1$, the way I wanted it.



What this means is:



$f(x,y,z) = sqrt[3]x^3 + y^3 + z^3$



I wish to visualise this function.



I am guessing that a transformation is the way to go.



Also, the 2 norm has the name "Euclidean norm" (for good reason), is there a name for the 3 norm as well?







multivariable-calculus vectors






share|cite|improve this question







New contributor




Rahul Chhabra is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











share|cite|improve this question







New contributor




Rahul Chhabra is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.









share|cite|improve this question




share|cite|improve this question






New contributor




Rahul Chhabra is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.









asked yesterday









Rahul ChhabraRahul Chhabra

83




83




New contributor




Rahul Chhabra is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.





New contributor





Rahul Chhabra is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






Rahul Chhabra is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











  • $begingroup$
    It probably depends on the extent to which you want to visualize this. As-is it would require a four-dimensional visualization - obviously not useful. You could probably, alternatively, look at the level surfaces in 3D (where $f$ is constant) for various constants.
    $endgroup$
    – Eevee Trainer
    yesterday










  • $begingroup$
    That seems like a good idea. Thanks!
    $endgroup$
    – Rahul Chhabra
    yesterday
















  • $begingroup$
    It probably depends on the extent to which you want to visualize this. As-is it would require a four-dimensional visualization - obviously not useful. You could probably, alternatively, look at the level surfaces in 3D (where $f$ is constant) for various constants.
    $endgroup$
    – Eevee Trainer
    yesterday










  • $begingroup$
    That seems like a good idea. Thanks!
    $endgroup$
    – Rahul Chhabra
    yesterday















$begingroup$
It probably depends on the extent to which you want to visualize this. As-is it would require a four-dimensional visualization - obviously not useful. You could probably, alternatively, look at the level surfaces in 3D (where $f$ is constant) for various constants.
$endgroup$
– Eevee Trainer
yesterday




$begingroup$
It probably depends on the extent to which you want to visualize this. As-is it would require a four-dimensional visualization - obviously not useful. You could probably, alternatively, look at the level surfaces in 3D (where $f$ is constant) for various constants.
$endgroup$
– Eevee Trainer
yesterday












$begingroup$
That seems like a good idea. Thanks!
$endgroup$
– Rahul Chhabra
yesterday




$begingroup$
That seems like a good idea. Thanks!
$endgroup$
– Rahul Chhabra
yesterday










0






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