Visualising a scalar valued function of the form $f(x,y,z) = w$Did I go about determining the coplanarity of these three vectors wrong?Vector operations with different representationsWhat is nds in the surface integral of Stokes' Theorem?Finding three new vectors pointing towards the vertices of a regular tetrahedron, with one vector given.Remembering the Outward-Pointing Normal VectorOrdering vectors with scalar valued functionVector similarity and probabilityCombinatorial approach to generating vectors from pointsClarification on the use of dot product in the formula for a plane's distance to originIs the Euclidean Distance and the Euclidean Norm the same thing?

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Visualising a scalar valued function of the form $f(x,y,z) = w$


Did I go about determining the coplanarity of these three vectors wrong?Vector operations with different representationsWhat is nds in the surface integral of Stokes' Theorem?Finding three new vectors pointing towards the vertices of a regular tetrahedron, with one vector given.Remembering the Outward-Pointing Normal VectorOrdering vectors with scalar valued functionVector similarity and probabilityCombinatorial approach to generating vectors from pointsClarification on the use of dot product in the formula for a plane's distance to originIs the Euclidean Distance and the Euclidean Norm the same thing?













1












$begingroup$


I am trying to simulate the saturation for a colour.
I know there might be a good proper way but I'm only doing it to better understand some concepts.



The saturation is one value while a colour can be represented as a three dimensional vector with minimum value $(0,0,0)$ and maximum value $(1,1,1)$.



I did some experimentation and figured that the three norm for such a vector would give me a value between $0$ and $1$, the way I wanted it.



What this means is:



$f(x,y,z) = sqrt[3]x^3 + y^3 + z^3$



I wish to visualise this function.



I am guessing that a transformation is the way to go.



Also, the 2 norm has the name "Euclidean norm" (for good reason), is there a name for the 3 norm as well?










share|cite|improve this question







New contributor




Rahul Chhabra is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







$endgroup$











  • $begingroup$
    It probably depends on the extent to which you want to visualize this. As-is it would require a four-dimensional visualization - obviously not useful. You could probably, alternatively, look at the level surfaces in 3D (where $f$ is constant) for various constants.
    $endgroup$
    – Eevee Trainer
    yesterday










  • $begingroup$
    That seems like a good idea. Thanks!
    $endgroup$
    – Rahul Chhabra
    yesterday















1












$begingroup$


I am trying to simulate the saturation for a colour.
I know there might be a good proper way but I'm only doing it to better understand some concepts.



The saturation is one value while a colour can be represented as a three dimensional vector with minimum value $(0,0,0)$ and maximum value $(1,1,1)$.



I did some experimentation and figured that the three norm for such a vector would give me a value between $0$ and $1$, the way I wanted it.



What this means is:



$f(x,y,z) = sqrt[3]x^3 + y^3 + z^3$



I wish to visualise this function.



I am guessing that a transformation is the way to go.



Also, the 2 norm has the name "Euclidean norm" (for good reason), is there a name for the 3 norm as well?










share|cite|improve this question







New contributor




Rahul Chhabra is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







$endgroup$











  • $begingroup$
    It probably depends on the extent to which you want to visualize this. As-is it would require a four-dimensional visualization - obviously not useful. You could probably, alternatively, look at the level surfaces in 3D (where $f$ is constant) for various constants.
    $endgroup$
    – Eevee Trainer
    yesterday










  • $begingroup$
    That seems like a good idea. Thanks!
    $endgroup$
    – Rahul Chhabra
    yesterday













1












1








1





$begingroup$


I am trying to simulate the saturation for a colour.
I know there might be a good proper way but I'm only doing it to better understand some concepts.



The saturation is one value while a colour can be represented as a three dimensional vector with minimum value $(0,0,0)$ and maximum value $(1,1,1)$.



I did some experimentation and figured that the three norm for such a vector would give me a value between $0$ and $1$, the way I wanted it.



What this means is:



$f(x,y,z) = sqrt[3]x^3 + y^3 + z^3$



I wish to visualise this function.



I am guessing that a transformation is the way to go.



Also, the 2 norm has the name "Euclidean norm" (for good reason), is there a name for the 3 norm as well?










share|cite|improve this question







New contributor




Rahul Chhabra is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







$endgroup$




I am trying to simulate the saturation for a colour.
I know there might be a good proper way but I'm only doing it to better understand some concepts.



The saturation is one value while a colour can be represented as a three dimensional vector with minimum value $(0,0,0)$ and maximum value $(1,1,1)$.



I did some experimentation and figured that the three norm for such a vector would give me a value between $0$ and $1$, the way I wanted it.



What this means is:



$f(x,y,z) = sqrt[3]x^3 + y^3 + z^3$



I wish to visualise this function.



I am guessing that a transformation is the way to go.



Also, the 2 norm has the name "Euclidean norm" (for good reason), is there a name for the 3 norm as well?







multivariable-calculus vectors






share|cite|improve this question







New contributor




Rahul Chhabra is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











share|cite|improve this question







New contributor




Rahul Chhabra is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.









share|cite|improve this question




share|cite|improve this question






New contributor




Rahul Chhabra is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.









asked yesterday









Rahul ChhabraRahul Chhabra

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83




New contributor




Rahul Chhabra is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.





New contributor





Rahul Chhabra is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






Rahul Chhabra is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











  • $begingroup$
    It probably depends on the extent to which you want to visualize this. As-is it would require a four-dimensional visualization - obviously not useful. You could probably, alternatively, look at the level surfaces in 3D (where $f$ is constant) for various constants.
    $endgroup$
    – Eevee Trainer
    yesterday










  • $begingroup$
    That seems like a good idea. Thanks!
    $endgroup$
    – Rahul Chhabra
    yesterday
















  • $begingroup$
    It probably depends on the extent to which you want to visualize this. As-is it would require a four-dimensional visualization - obviously not useful. You could probably, alternatively, look at the level surfaces in 3D (where $f$ is constant) for various constants.
    $endgroup$
    – Eevee Trainer
    yesterday










  • $begingroup$
    That seems like a good idea. Thanks!
    $endgroup$
    – Rahul Chhabra
    yesterday















$begingroup$
It probably depends on the extent to which you want to visualize this. As-is it would require a four-dimensional visualization - obviously not useful. You could probably, alternatively, look at the level surfaces in 3D (where $f$ is constant) for various constants.
$endgroup$
– Eevee Trainer
yesterday




$begingroup$
It probably depends on the extent to which you want to visualize this. As-is it would require a four-dimensional visualization - obviously not useful. You could probably, alternatively, look at the level surfaces in 3D (where $f$ is constant) for various constants.
$endgroup$
– Eevee Trainer
yesterday












$begingroup$
That seems like a good idea. Thanks!
$endgroup$
– Rahul Chhabra
yesterday




$begingroup$
That seems like a good idea. Thanks!
$endgroup$
– Rahul Chhabra
yesterday










0






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