Visualising a scalar valued function of the form $f(x,y,z) = w$Did I go about determining the coplanarity of these three vectors wrong?Vector operations with different representationsWhat is nds in the surface integral of Stokes' Theorem?Finding three new vectors pointing towards the vertices of a regular tetrahedron, with one vector given.Remembering the Outward-Pointing Normal VectorOrdering vectors with scalar valued functionVector similarity and probabilityCombinatorial approach to generating vectors from pointsClarification on the use of dot product in the formula for a plane's distance to originIs the Euclidean Distance and the Euclidean Norm the same thing?
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Visualising a scalar valued function of the form $f(x,y,z) = w$
Did I go about determining the coplanarity of these three vectors wrong?Vector operations with different representationsWhat is nds in the surface integral of Stokes' Theorem?Finding three new vectors pointing towards the vertices of a regular tetrahedron, with one vector given.Remembering the Outward-Pointing Normal VectorOrdering vectors with scalar valued functionVector similarity and probabilityCombinatorial approach to generating vectors from pointsClarification on the use of dot product in the formula for a plane's distance to originIs the Euclidean Distance and the Euclidean Norm the same thing?
$begingroup$
I am trying to simulate the saturation for a colour.
I know there might be a good proper way but I'm only doing it to better understand some concepts.
The saturation is one value while a colour can be represented as a three dimensional vector with minimum value $(0,0,0)$ and maximum value $(1,1,1)$.
I did some experimentation and figured that the three norm for such a vector would give me a value between $0$ and $1$, the way I wanted it.
What this means is:
$f(x,y,z) = sqrt[3]x^3 + y^3 + z^3$
I wish to visualise this function.
I am guessing that a transformation is the way to go.
Also, the 2 norm has the name "Euclidean norm" (for good reason), is there a name for the 3 norm as well?
multivariable-calculus vectors
New contributor
$endgroup$
add a comment |
$begingroup$
I am trying to simulate the saturation for a colour.
I know there might be a good proper way but I'm only doing it to better understand some concepts.
The saturation is one value while a colour can be represented as a three dimensional vector with minimum value $(0,0,0)$ and maximum value $(1,1,1)$.
I did some experimentation and figured that the three norm for such a vector would give me a value between $0$ and $1$, the way I wanted it.
What this means is:
$f(x,y,z) = sqrt[3]x^3 + y^3 + z^3$
I wish to visualise this function.
I am guessing that a transformation is the way to go.
Also, the 2 norm has the name "Euclidean norm" (for good reason), is there a name for the 3 norm as well?
multivariable-calculus vectors
New contributor
$endgroup$
$begingroup$
It probably depends on the extent to which you want to visualize this. As-is it would require a four-dimensional visualization - obviously not useful. You could probably, alternatively, look at the level surfaces in 3D (where $f$ is constant) for various constants.
$endgroup$
– Eevee Trainer
yesterday
$begingroup$
That seems like a good idea. Thanks!
$endgroup$
– Rahul Chhabra
yesterday
add a comment |
$begingroup$
I am trying to simulate the saturation for a colour.
I know there might be a good proper way but I'm only doing it to better understand some concepts.
The saturation is one value while a colour can be represented as a three dimensional vector with minimum value $(0,0,0)$ and maximum value $(1,1,1)$.
I did some experimentation and figured that the three norm for such a vector would give me a value between $0$ and $1$, the way I wanted it.
What this means is:
$f(x,y,z) = sqrt[3]x^3 + y^3 + z^3$
I wish to visualise this function.
I am guessing that a transformation is the way to go.
Also, the 2 norm has the name "Euclidean norm" (for good reason), is there a name for the 3 norm as well?
multivariable-calculus vectors
New contributor
$endgroup$
I am trying to simulate the saturation for a colour.
I know there might be a good proper way but I'm only doing it to better understand some concepts.
The saturation is one value while a colour can be represented as a three dimensional vector with minimum value $(0,0,0)$ and maximum value $(1,1,1)$.
I did some experimentation and figured that the three norm for such a vector would give me a value between $0$ and $1$, the way I wanted it.
What this means is:
$f(x,y,z) = sqrt[3]x^3 + y^3 + z^3$
I wish to visualise this function.
I am guessing that a transformation is the way to go.
Also, the 2 norm has the name "Euclidean norm" (for good reason), is there a name for the 3 norm as well?
multivariable-calculus vectors
multivariable-calculus vectors
New contributor
New contributor
New contributor
asked yesterday
Rahul ChhabraRahul Chhabra
83
83
New contributor
New contributor
$begingroup$
It probably depends on the extent to which you want to visualize this. As-is it would require a four-dimensional visualization - obviously not useful. You could probably, alternatively, look at the level surfaces in 3D (where $f$ is constant) for various constants.
$endgroup$
– Eevee Trainer
yesterday
$begingroup$
That seems like a good idea. Thanks!
$endgroup$
– Rahul Chhabra
yesterday
add a comment |
$begingroup$
It probably depends on the extent to which you want to visualize this. As-is it would require a four-dimensional visualization - obviously not useful. You could probably, alternatively, look at the level surfaces in 3D (where $f$ is constant) for various constants.
$endgroup$
– Eevee Trainer
yesterday
$begingroup$
That seems like a good idea. Thanks!
$endgroup$
– Rahul Chhabra
yesterday
$begingroup$
It probably depends on the extent to which you want to visualize this. As-is it would require a four-dimensional visualization - obviously not useful. You could probably, alternatively, look at the level surfaces in 3D (where $f$ is constant) for various constants.
$endgroup$
– Eevee Trainer
yesterday
$begingroup$
It probably depends on the extent to which you want to visualize this. As-is it would require a four-dimensional visualization - obviously not useful. You could probably, alternatively, look at the level surfaces in 3D (where $f$ is constant) for various constants.
$endgroup$
– Eevee Trainer
yesterday
$begingroup$
That seems like a good idea. Thanks!
$endgroup$
– Rahul Chhabra
yesterday
$begingroup$
That seems like a good idea. Thanks!
$endgroup$
– Rahul Chhabra
yesterday
add a comment |
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$begingroup$
It probably depends on the extent to which you want to visualize this. As-is it would require a four-dimensional visualization - obviously not useful. You could probably, alternatively, look at the level surfaces in 3D (where $f$ is constant) for various constants.
$endgroup$
– Eevee Trainer
yesterday
$begingroup$
That seems like a good idea. Thanks!
$endgroup$
– Rahul Chhabra
yesterday