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Probability of any given a known chance of 1
dice odds of a specific number rolling at least onceProbability question- calculating damage from of a critical hit in Heroes of NewerthCalculating the expected number of items shared by chance in a Venn DiagramWhat is the probability of picking items out of many small sets versus one large set.Interesting Probability Game With Uneven Return ScenarionsAlgorithm to compute fastest method of collecting $k$ re-spawning items which spawn at $n$ specified pointsProbability of Getting a Red Ball after Selecting from Three BinsProbability with changing chanceCumulative probability of increasing probabilityVery High Probability Density Function Score and How to Calculate ProbabilityProbability of event happening at least once with changing probabilities
$begingroup$
I'll start by saying this is for a video game, for which some statistics are well established. One of these statistics is the chance that a gather point will spawn, and then the chance that a single gather at the location will result in a list of items. These probabilities are already in percent form, so I don't need to calculate their probabilities.
The tricky bit for me is trying to calculate an any-one-in-all probability. I found this suggestion on how to calculate the probability of this scenario simply, but it didn't make sense in certain scenarios:
Base formula: 100% - ((100% - probability) ^ gather_chances)
This seems to give me more reasonable suggestions, but the probabilities still seem rather high, given my experience in the game. Thanks for any help.
Game data
Python code being used
probability
New contributor
$endgroup$
add a comment |
$begingroup$
I'll start by saying this is for a video game, for which some statistics are well established. One of these statistics is the chance that a gather point will spawn, and then the chance that a single gather at the location will result in a list of items. These probabilities are already in percent form, so I don't need to calculate their probabilities.
The tricky bit for me is trying to calculate an any-one-in-all probability. I found this suggestion on how to calculate the probability of this scenario simply, but it didn't make sense in certain scenarios:
Base formula: 100% - ((100% - probability) ^ gather_chances)
This seems to give me more reasonable suggestions, but the probabilities still seem rather high, given my experience in the game. Thanks for any help.
Game data
Python code being used
probability
New contributor
$endgroup$
add a comment |
$begingroup$
I'll start by saying this is for a video game, for which some statistics are well established. One of these statistics is the chance that a gather point will spawn, and then the chance that a single gather at the location will result in a list of items. These probabilities are already in percent form, so I don't need to calculate their probabilities.
The tricky bit for me is trying to calculate an any-one-in-all probability. I found this suggestion on how to calculate the probability of this scenario simply, but it didn't make sense in certain scenarios:
Base formula: 100% - ((100% - probability) ^ gather_chances)
This seems to give me more reasonable suggestions, but the probabilities still seem rather high, given my experience in the game. Thanks for any help.
Game data
Python code being used
probability
New contributor
$endgroup$
I'll start by saying this is for a video game, for which some statistics are well established. One of these statistics is the chance that a gather point will spawn, and then the chance that a single gather at the location will result in a list of items. These probabilities are already in percent form, so I don't need to calculate their probabilities.
The tricky bit for me is trying to calculate an any-one-in-all probability. I found this suggestion on how to calculate the probability of this scenario simply, but it didn't make sense in certain scenarios:
Base formula: 100% - ((100% - probability) ^ gather_chances)
This seems to give me more reasonable suggestions, but the probabilities still seem rather high, given my experience in the game. Thanks for any help.
Game data
Python code being used
probability
probability
New contributor
New contributor
New contributor
asked 2 days ago
SolonotixSolonotix
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New contributor
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