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Probability of any given a known chance of 1


dice odds of a specific number rolling at least onceProbability question- calculating damage from of a critical hit in Heroes of NewerthCalculating the expected number of items shared by chance in a Venn DiagramWhat is the probability of picking items out of many small sets versus one large set.Interesting Probability Game With Uneven Return ScenarionsAlgorithm to compute fastest method of collecting $k$ re-spawning items which spawn at $n$ specified pointsProbability of Getting a Red Ball after Selecting from Three BinsProbability with changing chanceCumulative probability of increasing probabilityVery High Probability Density Function Score and How to Calculate ProbabilityProbability of event happening at least once with changing probabilities













-2












$begingroup$


I'll start by saying this is for a video game, for which some statistics are well established. One of these statistics is the chance that a gather point will spawn, and then the chance that a single gather at the location will result in a list of items. These probabilities are already in percent form, so I don't need to calculate their probabilities.



The tricky bit for me is trying to calculate an any-one-in-all probability. I found this suggestion on how to calculate the probability of this scenario simply, but it didn't make sense in certain scenarios:



Base formula: 100% - ((100% - probability) ^ gather_chances)



This seems to give me more reasonable suggestions, but the probabilities still seem rather high, given my experience in the game. Thanks for any help.



Game data



Python code being used










share|cite|improve this question







New contributor




Solonotix is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







$endgroup$
















    -2












    $begingroup$


    I'll start by saying this is for a video game, for which some statistics are well established. One of these statistics is the chance that a gather point will spawn, and then the chance that a single gather at the location will result in a list of items. These probabilities are already in percent form, so I don't need to calculate their probabilities.



    The tricky bit for me is trying to calculate an any-one-in-all probability. I found this suggestion on how to calculate the probability of this scenario simply, but it didn't make sense in certain scenarios:



    Base formula: 100% - ((100% - probability) ^ gather_chances)



    This seems to give me more reasonable suggestions, but the probabilities still seem rather high, given my experience in the game. Thanks for any help.



    Game data



    Python code being used










    share|cite|improve this question







    New contributor




    Solonotix is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
    Check out our Code of Conduct.







    $endgroup$














      -2












      -2








      -2





      $begingroup$


      I'll start by saying this is for a video game, for which some statistics are well established. One of these statistics is the chance that a gather point will spawn, and then the chance that a single gather at the location will result in a list of items. These probabilities are already in percent form, so I don't need to calculate their probabilities.



      The tricky bit for me is trying to calculate an any-one-in-all probability. I found this suggestion on how to calculate the probability of this scenario simply, but it didn't make sense in certain scenarios:



      Base formula: 100% - ((100% - probability) ^ gather_chances)



      This seems to give me more reasonable suggestions, but the probabilities still seem rather high, given my experience in the game. Thanks for any help.



      Game data



      Python code being used










      share|cite|improve this question







      New contributor




      Solonotix is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.







      $endgroup$




      I'll start by saying this is for a video game, for which some statistics are well established. One of these statistics is the chance that a gather point will spawn, and then the chance that a single gather at the location will result in a list of items. These probabilities are already in percent form, so I don't need to calculate their probabilities.



      The tricky bit for me is trying to calculate an any-one-in-all probability. I found this suggestion on how to calculate the probability of this scenario simply, but it didn't make sense in certain scenarios:



      Base formula: 100% - ((100% - probability) ^ gather_chances)



      This seems to give me more reasonable suggestions, but the probabilities still seem rather high, given my experience in the game. Thanks for any help.



      Game data



      Python code being used







      probability






      share|cite|improve this question







      New contributor




      Solonotix is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.











      share|cite|improve this question







      New contributor




      Solonotix is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.









      share|cite|improve this question




      share|cite|improve this question






      New contributor




      Solonotix is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.









      asked 2 days ago









      SolonotixSolonotix

      1




      1




      New contributor




      Solonotix is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.





      New contributor





      Solonotix is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.






      Solonotix is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.




















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