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Reflecting/Rotating a 2 dimension manifold in a 3 dimensional space


Rotating a 4 dimensional point?Rotating an $n$-dimensional hyperplaneReflecting and Translating PointsRotating a point vs rotating coordinate systemRotating prism in 3 dimensional spaceDimension of $End (V)$, $V$ infinite dimensional vector space.Proving an inequality about orthogonal projectionsLinear regression with feature representation confusion - is design matrix column space the feature space?Why don't we generalize rotation by rotating parallel to a plane instead of around a point or line?Using Coordinate Descent on Projected Space













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$begingroup$


I have a convex tilted hexagonal figure (6 corners) in 3-D space (imagine a tilted hexagon floating in a cube). I acquire this object by applying a projection $Q$ onto a cuboid. So a point of the hexagonal object is $X in mathcalhatX$ where $mathcalhatX = QX $.



I want to rotate this 2-D object so that its parallel to one of the sides of a cube i.e. I want it to be standing straight in 3d space as opposed to be tilted. I think I need to find a matrix $R$ that I can left multiply with $Q$ to accomplish this but I don't know how to construct it. How should I do this?










share|cite|improve this question









$endgroup$
















    0












    $begingroup$


    I have a convex tilted hexagonal figure (6 corners) in 3-D space (imagine a tilted hexagon floating in a cube). I acquire this object by applying a projection $Q$ onto a cuboid. So a point of the hexagonal object is $X in mathcalhatX$ where $mathcalhatX = QX $.



    I want to rotate this 2-D object so that its parallel to one of the sides of a cube i.e. I want it to be standing straight in 3d space as opposed to be tilted. I think I need to find a matrix $R$ that I can left multiply with $Q$ to accomplish this but I don't know how to construct it. How should I do this?










    share|cite|improve this question









    $endgroup$














      0












      0








      0





      $begingroup$


      I have a convex tilted hexagonal figure (6 corners) in 3-D space (imagine a tilted hexagon floating in a cube). I acquire this object by applying a projection $Q$ onto a cuboid. So a point of the hexagonal object is $X in mathcalhatX$ where $mathcalhatX = QX $.



      I want to rotate this 2-D object so that its parallel to one of the sides of a cube i.e. I want it to be standing straight in 3d space as opposed to be tilted. I think I need to find a matrix $R$ that I can left multiply with $Q$ to accomplish this but I don't know how to construct it. How should I do this?










      share|cite|improve this question









      $endgroup$




      I have a convex tilted hexagonal figure (6 corners) in 3-D space (imagine a tilted hexagon floating in a cube). I acquire this object by applying a projection $Q$ onto a cuboid. So a point of the hexagonal object is $X in mathcalhatX$ where $mathcalhatX = QX $.



      I want to rotate this 2-D object so that its parallel to one of the sides of a cube i.e. I want it to be standing straight in 3d space as opposed to be tilted. I think I need to find a matrix $R$ that I can left multiply with $Q$ to accomplish this but I don't know how to construct it. How should I do this?







      linear-algebra linear-transformations rotations reflection






      share|cite|improve this question













      share|cite|improve this question











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      share|cite|improve this question










      asked Mar 17 at 22:56









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