Why behavioral strategies and sequence form do not work with imperfect recall games? The Next CEO of Stack OverflowPerfect-information game in extensive form definitionmixed vs behavior strategies for zero-sum game with infinite extensive formConverting a game in extensive form to normal formQuestion on the equivalence of behaviour strategy and mixed strategy for a player with a single information setCan someone please help me understand what a “player set” is in extensive form gameBayesian game theoryExtensive Form Game With Two MatricesStrategy innovation in a repeated game in Game TheoryGame tree vs. extensive form of a gameAmount of strategies in tic-tac-toe
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Why behavioral strategies and sequence form do not work with imperfect recall games?
The Next CEO of Stack OverflowPerfect-information game in extensive form definitionmixed vs behavior strategies for zero-sum game with infinite extensive formConverting a game in extensive form to normal formQuestion on the equivalence of behaviour strategy and mixed strategy for a player with a single information setCan someone please help me understand what a “player set” is in extensive form gameBayesian game theoryExtensive Form Game With Two MatricesStrategy innovation in a repeated game in Game TheoryGame tree vs. extensive form of a gameAmount of strategies in tic-tac-toe
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The behavioural strategies assign, independently for each information set, a probability distribution over actions.
The sequence form game is a game representation that, given a node W, a sequence q of player i is the ordered set of actions of player i appearing in the path from the root of the game tree to W.
The strategy that you can define on the sequence form is called realization strategy.
I would like to have some intuitive explanation of why these kind of strategies and game representations are ill-defined in the imperfect recall set up.
algorithms game-theory algorithmic-game-theory
$endgroup$
add a comment |
$begingroup$
The behavioural strategies assign, independently for each information set, a probability distribution over actions.
The sequence form game is a game representation that, given a node W, a sequence q of player i is the ordered set of actions of player i appearing in the path from the root of the game tree to W.
The strategy that you can define on the sequence form is called realization strategy.
I would like to have some intuitive explanation of why these kind of strategies and game representations are ill-defined in the imperfect recall set up.
algorithms game-theory algorithmic-game-theory
$endgroup$
$begingroup$
You'll have to define all those terms, so we know what you are talking about.
$endgroup$
– Gerry Myerson
Mar 20 at 11:47
$begingroup$
I edited the post. I hope is clearer now, sorry for the missing information
$endgroup$
– Filus
Mar 20 at 12:01
add a comment |
$begingroup$
The behavioural strategies assign, independently for each information set, a probability distribution over actions.
The sequence form game is a game representation that, given a node W, a sequence q of player i is the ordered set of actions of player i appearing in the path from the root of the game tree to W.
The strategy that you can define on the sequence form is called realization strategy.
I would like to have some intuitive explanation of why these kind of strategies and game representations are ill-defined in the imperfect recall set up.
algorithms game-theory algorithmic-game-theory
$endgroup$
The behavioural strategies assign, independently for each information set, a probability distribution over actions.
The sequence form game is a game representation that, given a node W, a sequence q of player i is the ordered set of actions of player i appearing in the path from the root of the game tree to W.
The strategy that you can define on the sequence form is called realization strategy.
I would like to have some intuitive explanation of why these kind of strategies and game representations are ill-defined in the imperfect recall set up.
algorithms game-theory algorithmic-game-theory
algorithms game-theory algorithmic-game-theory
edited Mar 20 at 12:00
Filus
asked Mar 20 at 11:36
FilusFilus
12
12
$begingroup$
You'll have to define all those terms, so we know what you are talking about.
$endgroup$
– Gerry Myerson
Mar 20 at 11:47
$begingroup$
I edited the post. I hope is clearer now, sorry for the missing information
$endgroup$
– Filus
Mar 20 at 12:01
add a comment |
$begingroup$
You'll have to define all those terms, so we know what you are talking about.
$endgroup$
– Gerry Myerson
Mar 20 at 11:47
$begingroup$
I edited the post. I hope is clearer now, sorry for the missing information
$endgroup$
– Filus
Mar 20 at 12:01
$begingroup$
You'll have to define all those terms, so we know what you are talking about.
$endgroup$
– Gerry Myerson
Mar 20 at 11:47
$begingroup$
You'll have to define all those terms, so we know what you are talking about.
$endgroup$
– Gerry Myerson
Mar 20 at 11:47
$begingroup$
I edited the post. I hope is clearer now, sorry for the missing information
$endgroup$
– Filus
Mar 20 at 12:01
$begingroup$
I edited the post. I hope is clearer now, sorry for the missing information
$endgroup$
– Filus
Mar 20 at 12:01
add a comment |
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$begingroup$
You'll have to define all those terms, so we know what you are talking about.
$endgroup$
– Gerry Myerson
Mar 20 at 11:47
$begingroup$
I edited the post. I hope is clearer now, sorry for the missing information
$endgroup$
– Filus
Mar 20 at 12:01