Why behavioral strategies and sequence form do not work with imperfect recall games? The Next CEO of Stack OverflowPerfect-information game in extensive form definitionmixed vs behavior strategies for zero-sum game with infinite extensive formConverting a game in extensive form to normal formQuestion on the equivalence of behaviour strategy and mixed strategy for a player with a single information setCan someone please help me understand what a “player set” is in extensive form gameBayesian game theoryExtensive Form Game With Two MatricesStrategy innovation in a repeated game in Game TheoryGame tree vs. extensive form of a gameAmount of strategies in tic-tac-toe

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Why behavioral strategies and sequence form do not work with imperfect recall games?



The Next CEO of Stack OverflowPerfect-information game in extensive form definitionmixed vs behavior strategies for zero-sum game with infinite extensive formConverting a game in extensive form to normal formQuestion on the equivalence of behaviour strategy and mixed strategy for a player with a single information setCan someone please help me understand what a “player set” is in extensive form gameBayesian game theoryExtensive Form Game With Two MatricesStrategy innovation in a repeated game in Game TheoryGame tree vs. extensive form of a gameAmount of strategies in tic-tac-toe










0












$begingroup$


The behavioural strategies assign, independently for each information set, a probability distribution over actions.



The sequence form game is a game representation that, given a node W, a sequence q of player i is the ordered set of actions of player i appearing in the path from the root of the game tree to W.
The strategy that you can define on the sequence form is called realization strategy.



I would like to have some intuitive explanation of why these kind of strategies and game representations are ill-defined in the imperfect recall set up.










share|cite|improve this question











$endgroup$











  • $begingroup$
    You'll have to define all those terms, so we know what you are talking about.
    $endgroup$
    – Gerry Myerson
    Mar 20 at 11:47










  • $begingroup$
    I edited the post. I hope is clearer now, sorry for the missing information
    $endgroup$
    – Filus
    Mar 20 at 12:01















0












$begingroup$


The behavioural strategies assign, independently for each information set, a probability distribution over actions.



The sequence form game is a game representation that, given a node W, a sequence q of player i is the ordered set of actions of player i appearing in the path from the root of the game tree to W.
The strategy that you can define on the sequence form is called realization strategy.



I would like to have some intuitive explanation of why these kind of strategies and game representations are ill-defined in the imperfect recall set up.










share|cite|improve this question











$endgroup$











  • $begingroup$
    You'll have to define all those terms, so we know what you are talking about.
    $endgroup$
    – Gerry Myerson
    Mar 20 at 11:47










  • $begingroup$
    I edited the post. I hope is clearer now, sorry for the missing information
    $endgroup$
    – Filus
    Mar 20 at 12:01













0












0








0





$begingroup$


The behavioural strategies assign, independently for each information set, a probability distribution over actions.



The sequence form game is a game representation that, given a node W, a sequence q of player i is the ordered set of actions of player i appearing in the path from the root of the game tree to W.
The strategy that you can define on the sequence form is called realization strategy.



I would like to have some intuitive explanation of why these kind of strategies and game representations are ill-defined in the imperfect recall set up.










share|cite|improve this question











$endgroup$




The behavioural strategies assign, independently for each information set, a probability distribution over actions.



The sequence form game is a game representation that, given a node W, a sequence q of player i is the ordered set of actions of player i appearing in the path from the root of the game tree to W.
The strategy that you can define on the sequence form is called realization strategy.



I would like to have some intuitive explanation of why these kind of strategies and game representations are ill-defined in the imperfect recall set up.







algorithms game-theory algorithmic-game-theory






share|cite|improve this question















share|cite|improve this question













share|cite|improve this question




share|cite|improve this question








edited Mar 20 at 12:00







Filus

















asked Mar 20 at 11:36









FilusFilus

12




12











  • $begingroup$
    You'll have to define all those terms, so we know what you are talking about.
    $endgroup$
    – Gerry Myerson
    Mar 20 at 11:47










  • $begingroup$
    I edited the post. I hope is clearer now, sorry for the missing information
    $endgroup$
    – Filus
    Mar 20 at 12:01
















  • $begingroup$
    You'll have to define all those terms, so we know what you are talking about.
    $endgroup$
    – Gerry Myerson
    Mar 20 at 11:47










  • $begingroup$
    I edited the post. I hope is clearer now, sorry for the missing information
    $endgroup$
    – Filus
    Mar 20 at 12:01















$begingroup$
You'll have to define all those terms, so we know what you are talking about.
$endgroup$
– Gerry Myerson
Mar 20 at 11:47




$begingroup$
You'll have to define all those terms, so we know what you are talking about.
$endgroup$
– Gerry Myerson
Mar 20 at 11:47












$begingroup$
I edited the post. I hope is clearer now, sorry for the missing information
$endgroup$
– Filus
Mar 20 at 12:01




$begingroup$
I edited the post. I hope is clearer now, sorry for the missing information
$endgroup$
– Filus
Mar 20 at 12:01










0






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